This program uses the Course 2 curriculum on Code Studio at Code.org and requires no prior programming experience. During a six-week session, students learn about sequence, loops, debugging, conditionals, events, and functions (Course 3). In each class, students work collaboratively on an “unplugged” activity, without the use of devices, and then complete a self-guided tutorial using blockly on the code.org site for that day’s topic.
This kit helps youth to understand how coding works. They will move a game piece across a grid game board by randomly pulling code "instructions" from a deck, then organize the deck so the piece will move in a particular path.
This kit was created by Amy Koester, Youth & Family Program Coordinator, Skokie (IL) Public Library.
This kit builds on our Lego Mindstorm kit and offers programming challenges for users.
This kit lets users code apps by following specific language instructions.
This program uses an app, Kodable, to teach young children the basic concepts of coding. Kids have to direct a fuzz ball along a path using arrows as commands. The idea is the alien fuzz balls don’t know anything and won’t do anything until given very specific commands. Students are also given the opportunity to correct erroneous code to make the fuzz ball correctly move.