This program uses the Course 2 curriculum on Code Studio at Code.org and requires no prior programming experience. During a six-week session, students learn about sequence, loops, debugging, conditionals, events, and functions (Course 3). In each class, students work collaboratively on an “unplugged” activity, without the use of devices, and then complete a self-guided tutorial using blockly on the code.org site for that day’s topic.
This kit lets users code apps by following specific language instructions.
In this program users will build a robot from the LEGO Mindstorm Kit and create a program using the EV3 software to bring the robot to life.
This program uses an app, Kodable, to teach young children the basic concepts of coding. Kids have to direct a fuzz ball along a path using arrows as commands. The idea is the alien fuzz balls don’t know anything and won’t do anything until given very specific commands. Students are also given the opportunity to correct erroneous code to make the fuzz ball correctly move.